Devlog 03 - Landscapes
After getting the character into a playable state there was time to create some more content.
I followed a bunch of tutorials to create the landscape materials and grass and used them to generate a simple map that shows the potential of the game.
The map is just a placeholder, once the level design still needs to be done. But it added a lot of value in helping to understand the style of the game.
A post-process was added to create a stylized look, I decided to go with this style because it doesn't need lots of detail or complex textures.
Now that I had a huge map it felt that I wasn't getting enough speed.
Changing the field of view depending on the velocity, and adding the trails VFX it helps create the sensation of speed.
I noticed that the map that I have now is also too big, which doesn't help create the sensation of speed. generally, it needs more detail and more reference points like trees.
Meanwhile, I also tried to create the boost or dash ability. At first, I tried to add to the character itself and use some reset timer, generally, it didn't feel good. So I added the boost to the map, so the player has to move through the circles to gain velocity.
I still want to try creating some kind of rhythm gameplay for the dash/boost mechanic so it might change in the future.
Wings of Wonder: Master of the Skies
Fly through a fantastic world while performing amazing moves!
Status | In development |
Publisher | |
Author | TomasLongo |
Genre | Simulation, Puzzle, Rhythm |
Tags | bird, Flight, fly, owl |
Languages | English |
More posts
- Devlog 02 - Character mesh and animationsNov 05, 2023
- Devlog 01 - ConceptNov 05, 2023
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